RaceRoom Racing Updates

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Disco1909
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RaceRoom Racing Updates

Beitrag von Disco1909 » 31. Januar 2018, 16:02

31.01.2018

Road America has been released and an update to RaceRoom has been deployed.

Here is the changelog of this update:

Game:
  • Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.
  • Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
  • Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
  • AI - Further improved spatial awareness
  • AI - AI cars now embark varying amount of fuel in practice and qualify sessions.
  • AI - Improved their pitstop strategy decisions (starting fuel, number of stops)
  • AI - AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.
  • AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
  • Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
  • Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
  • Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically
  • Further improved performance when changing values on the car setup screen.
Sound, Physics & AI:
  • Porsche 911 GT3 R - External sounds improvements
  • Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)
  • GTR3 Car class - BOP adjustments. Leaderboards were cleared.
  • WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
  • Audi TT cup - AI has been slowed down
  • Ford GT1 - Gearbox is now properly marked as sequential
  • Saleen S7R - Gearbox is now properly marked as sequential
  • Formula RaceRoom 2 - Now has a maximum steerlock
  • Zandvoort - AI strength adjusted
Art:
  • Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car
  • Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel
Quelle: Forum Sector3Studios

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Sector3 Studios
Twitter: SLRacing_de
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Disco1909
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Re: RaceRoom Racing Updates

Beitrag von Disco1909 » 4. April 2019, 22:45

Content
Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.

Game
Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
Dedicated server - Added a session information block with a "Next Session" functionality.
Dedicated server - Added a ban functionality.
Dedicated server - Color tweaks to the UI for better readability when server is running.
Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.

Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers. See Sector3 Forums for shared memory block mapping.
Added r3e-data.json inside ..\Game\GameData\General\ for easier access by 3rd party applications
Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See Sector3 Forums and github for full details.
Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
Player can now adjust the brake bias even in fixed car setup conditions
Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.


Fixed an issue on Sepang South when using VR
Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
Fixed sometimes incorrect lap counts or session timers when watching replays
Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
Fixed ADAC 2018 drivers not changing during pitstops

Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
Paul Ricard - New set of Static cameras
Silverstone - New set of Static cameras
Slovakiaring - New set of Static cameras
Shanghai - New set of Static cameras
Stowe - New set of Static cameras
RaceRoom Raceway - New set of Static cameras
RedBull Ring - New set of Static cameras
Road America - New set of Static cameras
Sachsenring - New set of Static cameras
Salzburgring - New set of Static cameras
Suzuka - New set of Static cameras
GTR1 car class - Added set of action cameras ("Home" key to cycle)
Sounds - Replaced some suspension samples
Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
Sounds - Reduced volume of drones in aerial cameras
Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior)
Physics - Added Tyre pressure to Formula RaceRoom Junior
Physics - Added Tyre pressure to GTR2 cars
Physics - Added Tyre pressure to GTR4 cars
Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
Physics - Added Tyre pressure to Pagani Zonda R
Physics - Added Tyre pressure to Porsche 911 GT3 Cup
Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers

Physics - BOP adjustments to GTR3 cars
Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
Physics - BOP adjustments to Group 5 cars.
Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
Physics - Formula RaceRoom Junior - Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.



Quelle: Sector3
Twitter: SLRacing_de
Facebook: SL-Racing.de
Discord: hier entlang
CPU: i5 4690 (3,5 GHz) | Board: MSI B85i Gaming | GPU: ASUS DUAL-GTX1070-O8G | RAM: 16GB | HDD: 1TB | SSD: 512GB

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Disco1909
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Re: RaceRoom Racing Updates

Beitrag von Disco1909 » 23. April 2019, 17:10

Update details:
Download size = ca 550 MB
Client version = 0.3.0.6551
Client BuildID = 3761129
Dedi version = 51.0.918
Dedi BuildID = 3761402



Content
  • Added new layouts for Oschersleben.
  • Ruf RT12R (GTR2 car class) now has latest physics as it had slipped from previous patch.
Game
  • Dedicated server - BETA - Added Car and User weight ballast. We couldn't fully test on full servers given the small size of the betatesting team, so please let us know of any bug you may encounter.
  • Menus - Reworked the track selection screen to show all the tracks on one page, along with a search box.
  • Improved slowdown penalty calculations
  • WebHUD - Added support for URL's that contain dashes.
  • Virtual Mirror can now be moved lower than 0.970370 in hud_options.xml
  • Fixed an issue with slowdown penalties not counting down when slowing down on the pitlane exit path. (Thanks to Jardier for experiencing this bug first hand)
  • Fixed a game crash on hillclimb tracks
  • Fixed the live delta timer that would break at the third restart of a hillclimb run.
  • Fixed spectator client not receiving all data when joining a race in progress.
  • Fixed some localization issues on the notification area of the HUD
  • Shared memory - Added thorough checks to "num vehicles" and whether or not a slot is valid in the "driver_data" array to limit occurence of duplicates.
  • Shared memory - Fixed engine_type that was never set.
  • Live Timings - Fixed a case where split times would be incorrect when a player left the server while being first within a given class.
  • Fixed a missing localization for "Delayed start in pitlane" message.
Twitter: SLRacing_de
Facebook: SL-Racing.de
Discord: hier entlang
CPU: i5 4690 (3,5 GHz) | Board: MSI B85i Gaming | GPU: ASUS DUAL-GTX1070-O8G | RAM: 16GB | HDD: 1TB | SSD: 512GB

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Disco1909
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Re: RaceRoom Racing Updates

Beitrag von Disco1909 » 5. Juni 2019, 16:10

Update details:
Download size = ca 975 MB
Client version = 0.8.0.6561
Client BuildID = 3889446
Dedi version = 52.0.945
Dedi BuildID = 3889460



New content
Added the Formula RaceRoom 90 V8, V10 and V12 cars.

Game
  • Added a key assignement to Move&Scale HUD elements. Once pressed, the mouse cursor will appear. Left click will drag a HUD element around while a Right click will scale the size of the element up or down.
  • Added a key assignement to reset the HUD elements positions and scale.
    Updated to Fanatec SDK 3.8
  • Added default profiles for Fanatec Podium DD1 and DD2.
  • Added support for the flag LED's on Fanatec rims
  • Added a key assignment to turn the displays and LED's on rims and wheelbases off.
  • Added Tyre loads to shared memory (using a reserved data holder to preserve backwards compatibility)
  • Added support in physics engine for different shift times depending on the gears being shifted.
  • Fixed an issue where brake disks were pre-heated to optimal temperatures when spawning the vehicle in sessions other than Time-Attack.
  • Fixed an issue where in-game web overlays settings would be lost with every game update.
  • Changed the amount of analog input required to register a key assignment from 50% to 25% of the axis range. (this is relevant when assigning an axis to an on/off toggle control)
Content
  • AMG-Mercedes 190 E 2.5-16 Evolution II 1992 - Sounds improved
  • Porsche 911 Carrera Cup (964) - Tweaked some logos on livery #15
  • Volkswagen ID. R - Various visual upgrades to match the final design of the real car.
  • Circuit Zandvoort - Fix for a TV camera in the straight that was sitting a bit high.
  • Circuit Zolder - New static TV cameras
  • Moscow Raceway - Changed 3 trackside banner billboards so they show on both sides. Upgraded HUD track maps for FIM and Full layouts to higher resolutions.
  • Zhuhai - New static TV cameras
Twitter: SLRacing_de
Facebook: SL-Racing.de
Discord: hier entlang
CPU: i5 4690 (3,5 GHz) | Board: MSI B85i Gaming | GPU: ASUS DUAL-GTX1070-O8G | RAM: 16GB | HDD: 1TB | SSD: 512GB

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